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cl_main.c File Reference

Functions

void CL_BeginServerConnect (void)
 
void CL_ClearState (void)
 
void CL_Disconnect (void)
 
void CL_Disconnect_f (void)
 
void CL_Init (void)
 
void CL_NextDemo (void)
 
void CL_ReadPackets (void)
 
void CL_SetState (cactive_t state)
 
void Host_EndGame (const char *message,...)
 
void Host_Error (const char *error,...)
 
void Host_Frame (float time)
 
void Host_Init (void)
 
void Host_Shutdown (void)
 
void Host_WriteConfiguration (void)
 

Variables

client_state_t cl
 
cvar_tcl_allow_cmd_pkt
 
cvar_tcl_autoexec
 
cvar_tcl_autorecord
 
entity_state_t cl_baselines [MAX_EDICTS]
 
cbuf_tcl_cbuf
 
gib_event_tcl_chat_e
 
cvar_tcl_cmd_pkt_adr
 
cvar_tcl_cshift_bonus
 
cvar_tcl_cshift_contents
 
cvar_tcl_cshift_damage
 
cvar_tcl_cshift_powerup
 
cvar_tcl_draw_locs
 
cvar_tcl_fb_players
 
cvar_tcl_maxfps
 
cvar_tcl_mem_size
 
cvar_tcl_model_crcs
 
cvar_tcl_name
 
cvar_tcl_paranoid
 
gib_event_tcl_player_health_e
 
cvar_tcl_port
 
cvar_tcl_predict_players
 
cvar_tcl_quakerc
 
cvar_tcl_shownet
 
cvar_tcl_solid_players
 
cbuf_tcl_stbuf
 
cvar_tcl_timeout
 
cvar_tcl_usleep
 
cvar_tcl_writecfg
 
client_static_t cls
 
double con_frametime
 
double con_realtime
 
double connect_time = -1
 
char emodel_name [] = "emodel"
 
int fps_count
 
jmp_buf host_abort
 
int host_framecount
 
double host_frametime
 
int host_hunklevel
 
qboolean host_initialized
 
quakeparms_t host_parms
 
cvar_thost_speeds
 
cvar_thud_fps
 
cvar_thud_ping
 
cvar_thud_pl
 
cvar_thud_scoreboard_uid
 
cvar_thud_time
 
cvar_tlocalid
 
cvar_tlookspring
 
cvar_tm_forward
 
cvar_tm_pitch
 
cvar_tm_side
 
cvar_tm_yaw
 
char modellist_name [] = "modellist %i %i"
 
cvar_tmsg
 
cvar_tnoaim
 
qboolean noclip_anglehack
 
qboolean nomaster
 
int nopacketcount
 
double oldcon_realtime
 
double oldrealtime
 
cvar_tpassword
 
char pmodel_name [] = "pmodel"
 
char prespawn_name [] = "prespawn %i 0 %i"
 
cvar_trate
 
cvar_trcon_address
 
cvar_trcon_password
 
double realtime
 
char * server_version = NULL
 
char soundlist_name [] = "soundlist %i %i"
 
cvar_tspectator
 
cvar_tteam
 

Function Documentation

void CL_BeginServerConnect ( void  )
void CL_ClearState ( void  )
void CL_Disconnect ( void  )
void CL_Disconnect_f ( void  )
void CL_Init ( void  )
void CL_NextDemo ( void  )
void CL_ReadPackets ( void  )
void CL_SetState ( cactive_t  state)
void Host_EndGame ( const char *  message,
  ... 
)
void Host_Error ( const char *  error,
  ... 
)
void Host_Frame ( float  time)
void Host_Init ( void  )
void Host_Shutdown ( void  )
void Host_WriteConfiguration ( void  )

Variable Documentation

cvar_t* cl_allow_cmd_pkt
cvar_t* cl_autoexec
cvar_t* cl_autorecord
entity_state_t cl_baselines[MAX_EDICTS]
cbuf_t* cl_cbuf
gib_event_t * cl_chat_e
cvar_t* cl_cmd_pkt_adr
cvar_t* cl_cshift_bonus
cvar_t* cl_cshift_contents
cvar_t* cl_cshift_damage
cvar_t* cl_cshift_powerup
cvar_t* cl_draw_locs
cvar_t* cl_fb_players
cvar_t* cl_maxfps
cvar_t* cl_mem_size
cvar_t* cl_model_crcs
cvar_t* cl_name
cvar_t* cl_paranoid
gib_event_t* cl_player_health_e
cvar_t* cl_port
cvar_t* cl_predict_players
cvar_t* cl_quakerc
cvar_t* cl_shownet
cvar_t* cl_solid_players
cbuf_t* cl_stbuf
cvar_t* cl_timeout
cvar_t* cl_usleep
cvar_t* cl_writecfg
double con_frametime
double con_realtime
double connect_time = -1
char emodel_name[] = "emodel"
int fps_count
jmp_buf host_abort
int host_framecount
double host_frametime
int host_hunklevel
qboolean host_initialized
quakeparms_t host_parms
cvar_t* host_speeds
cvar_t* hud_fps
cvar_t* hud_ping
cvar_t* hud_pl
cvar_t* hud_scoreboard_uid
cvar_t* hud_time
cvar_t* localid
cvar_t* lookspring
cvar_t* m_forward
cvar_t* m_pitch
cvar_t* m_side
cvar_t* m_yaw
char modellist_name[] = "modellist %i %i"
cvar_t* msg
cvar_t* noaim
qboolean noclip_anglehack
qboolean nomaster
int nopacketcount
double oldcon_realtime
double oldrealtime
cvar_t* password
char pmodel_name[] = "pmodel"
char prespawn_name[] = "prespawn %i 0 %i"
cvar_t* rate
cvar_t* rcon_address
cvar_t* rcon_password
char* server_version = NULL
char soundlist_name[] = "soundlist %i %i"
cvar_t* spectator
cvar_t* team