QuakeForge  0.7.2.210-815cf
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Configuration variables

Data Structures

struct  cvar_alias_s
 
struct  cvar_s
 

Typedefs

typedef struct cvar_alias_s cvar_alias_t
 
typedef struct cvar_s cvar_t
 

Functions

qboolean Cvar_Command (void)
 
const char ** Cvar_CompleteBuildList (const char *partial)
 
int Cvar_CompleteCountPossible (const char *partial)
 
const char * Cvar_CompleteVariable (const char *partial)
 
cvar_tCvar_FindAlias (const char *alias_name)
 
cvar_tCvar_FindVar (const char *var_name)
 
cvar_tCvar_Get (const char *name, const char *value, int cvarflags, void(*callback)(cvar_t *), const char *description)
 
void Cvar_Init (void)
 
void Cvar_Init_Hash (void)
 
cvar_tCvar_MakeAlias (const char *name, cvar_t *cvar)
 
cvar_tCvar_RemoveAlias (const char *name)
 
void Cvar_Set (cvar_t *var, const char *value)
 
void Cvar_SetFlags (cvar_t *var, int cvarflags)
 
void Cvar_SetValue (cvar_t *var, float value)
 
const char * Cvar_VariableString (const char *var_name)
 
float Cvar_VariableValue (const char *var_name)
 
void Cvar_WriteVariables (QFile *f)
 

Variables

cvar_tcvar_vars
 

cvar_flags

Zoid| A good CVAR_ROM example is userpath.

The code should read "cvar_t fs_userpath = CvarGet("fs_userpath", ".", CVAR_ROM); The user can override that with +set fs_userpath <blah> since the command line +set gets created before the C code for fs_basepath setup is called. The code goes "look, the user made fs_basepath already", uses the users value, but sets CVAR_ROM as per the call.

#define CVAR_NONE   0
 normal cvar More...
 
#define CVAR_ARCHIVE   1
 set to cause it to be saved to More...
 
#define CVAR_USERINFO   2
 sent to server on connect or change More...
 
#define CVAR_SERVERINFO   4
 sent in response to front end requests More...
 
#define CVAR_NOTIFY   32
 Will notify players when changed. More...
 
#define CVAR_ROM   64
 display only, cannot be set More...
 
#define CVAR_USER_CREATED   128
 created by a set command More...
 
#define CVAR_LATCH   2048
 will change only when C code next does More...
 

Detailed Description

Macro Definition Documentation

#define CVAR_ARCHIVE   1

set to cause it to be saved to

config.cfg

#define CVAR_LATCH   2048

will change only when C code next does

a Cvar_Get(), so it can't be changed (not implemented)

#define CVAR_NONE   0

normal cvar

#define CVAR_NOTIFY   32

Will notify players when changed.

(not implemented)

#define CVAR_ROM   64

display only, cannot be set

#define CVAR_SERVERINFO   4

sent in response to front end requests

#define CVAR_USER_CREATED   128

created by a set command

#define CVAR_USERINFO   2

sent to server on connect or change

Typedef Documentation

typedef struct cvar_alias_s cvar_alias_t
typedef struct cvar_s cvar_t

Function Documentation

qboolean Cvar_Command ( void  )
const char** Cvar_CompleteBuildList ( const char *  partial)
int Cvar_CompleteCountPossible ( const char *  partial)
const char* Cvar_CompleteVariable ( const char *  partial)
cvar_t* Cvar_FindAlias ( const char *  alias_name)
cvar_t* Cvar_FindVar ( const char *  var_name)
cvar_t* Cvar_Get ( const char *  name,
const char *  value,
int  cvarflags,
void(*)(cvar_t *)  callback,
const char *  description 
)
void Cvar_Init ( void  )
void Cvar_Init_Hash ( void  )
cvar_t* Cvar_MakeAlias ( const char *  name,
cvar_t cvar 
)
cvar_t* Cvar_RemoveAlias ( const char *  name)
void Cvar_Set ( cvar_t var,
const char *  value 
)
void Cvar_SetFlags ( cvar_t var,
int  cvarflags 
)
void Cvar_SetValue ( cvar_t var,
float  value 
)
const char* Cvar_VariableString ( const char *  var_name)
float Cvar_VariableValue ( const char *  var_name)
void Cvar_WriteVariables ( QFile f)

Variable Documentation

cvar_t* cvar_vars