Macros | |
| #define | ALLOC_CHUNK 64 |
| #define | CHAIN_SURF_B2F(surf, chain) |
| #define | CHAIN_SURF_F2B(surf, chain) |
| #define | GET_RELEASE(type, name) |
| #define | NH_DEFINE |
Functions | |
| void | glsl_R_AddTexture (texture_t *tex) |
| void | glsl_R_BuildDisplayLists (model_t **models, int num_models) |
| void | glsl_R_ClearElements (void) |
| void | glsl_R_ClearTextures (void) |
| void | glsl_R_DrawSky (void) |
| void | glsl_R_DrawWaterSurfaces () |
| void | glsl_R_DrawWorld (void) |
| void | glsl_R_InitBsp (void) |
| void | glsl_R_InitSurfaceChains (model_t *model) |
| void | glsl_R_LoadSkys (const char *sky) |
| void | glsl_R_RegisterTextures (model_t **models, int num_models) |
| #define ALLOC_CHUNK 64 |
| #define CHAIN_SURF_B2F | ( | surf, | |
| chain | |||
| ) |
| #define CHAIN_SURF_F2B | ( | surf, | |
| chain | |||
| ) |
| #define NH_DEFINE |
| void glsl_R_AddTexture | ( | texture_t * | tex | ) |
| void glsl_R_ClearElements | ( | void | ) |
| void glsl_R_ClearTextures | ( | void | ) |
| void glsl_R_DrawSky | ( | void | ) |
| void glsl_R_DrawWaterSurfaces | ( | ) |
| void glsl_R_DrawWorld | ( | void | ) |
| void glsl_R_InitBsp | ( | void | ) |
| void glsl_R_InitSurfaceChains | ( | model_t * | model | ) |
| void glsl_R_LoadSkys | ( | const char * | sky | ) |
| shaderparam_t colormap |
| shaderparam_t* fog |
| shaderparam_t lightmap |
| shaderparam_t* mvp_matrix |
| shaderparam_t palette |
| int program |
| shaderparam_t sky |
| shaderparam_t* sky_matrix |
| shaderparam_t solid |
| shaderparam_t texture |
| shaderparam_t time |
| shaderparam_t tlst |
| shaderparam_t trans |
| shaderparam_t* vertex |