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sv_ded.c File Reference

Functions

void CDAudio_Update (void)
 
void CL_Cmd_ForwardToServer (void)
 
void CL_Disconnect (void)
 
void CL_Disconnect_f (void)
 
void CL_EstablishConnection (const char *host)
 
void CL_Init (struct cbuf_s *cbuf)
 
void CL_InitCvars (void)
 
void CL_NextDemo (void)
 
int CL_ReadFromServer (void)
 
void CL_SendCmd (void)
 
void CL_SetState (cactive_t state)
 
void CL_Shutdown ()
 
void CL_StopPlayback (void)
 
void CL_UpdateScreen (double realtime)
 
plugin_tconsole_client_PluginInfo (void)
 
void IN_ProcessEvents (void)
 
void Key_KeydestCallback (keydest_callback_t *callback)
 
void Key_WriteBindings (QFile *f)
 
void S_BlockSound (void)
 Pause the sound output. More...
 
void S_UnblockSound (void)
 Unpause the sound output. More...
 
void S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up, const byte *ambient_sound_level)
 Update the sound engine with the client's position and orientation and render some sound. More...
 

Variables

cvar_tchase_active
 
client_state_t cl
 
cvar_tcl_name
 
cvar_tcl_writecfg
 
client_static_t cls
 
cvar_tdemo_speed
 
int fps_count
 
vid_render_data_tr_data
 
vid_render_funcs_tr_funcs
 
int viewentity
 

Function Documentation

void CDAudio_Update ( void  )
void CL_Cmd_ForwardToServer ( void  )
void CL_Disconnect ( void  )
void CL_Disconnect_f ( void  )
void CL_EstablishConnection ( const char *  host)
void CL_Init ( struct cbuf_s cbuf)
void CL_InitCvars ( void  )
void CL_NextDemo ( void  )
int CL_ReadFromServer ( void  )
void CL_SendCmd ( void  )
void CL_SetState ( cactive_t  state)
void CL_Shutdown ( void  )
void CL_StopPlayback ( void  )
void CL_UpdateScreen ( double  realtime)
plugin_t * console_client_PluginInfo ( void  )
void IN_ProcessEvents ( void  )
void Key_KeydestCallback ( keydest_callback_t callback)
void Key_WriteBindings ( QFile f)

Variable Documentation

cvar_t* chase_active
cvar_t* cl_name
cvar_t* cl_writecfg
cvar_t* demo_speed
int fps_count
int viewentity