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fxMesaContext | norm_fxMesaCreateContext (GLuint win, GrScreenResolution_t res, GrScreenRefresh_t ref, const GLint attribList[]) |
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void | norm_fxMesaDestroyContext (fxMesaContext fxMesa) |
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void | norm_fxMesaMakeCurrent (fxMesaContext fxMesa) |
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void | norm_fxMesaSwapBuffers (void) |
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void | norm_glAccum (GLenum op, GLfloat value) |
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void | norm_glAlphaFunc (GLenum func, GLclampf ref) |
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GLboolean | norm_glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
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void | norm_glArrayElement (GLint i) |
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void | norm_glBegin (GLenum mode) |
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void | norm_glBindTexture (GLenum target, GLuint texture) |
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void | norm_glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
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void | norm_glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | norm_glBlendEquation (GLenum mode) |
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void | norm_glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | norm_glCallList (GLuint list) |
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void | norm_glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
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void | norm_glClear (GLbitfield mask) |
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void | norm_glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | norm_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | norm_glClearDepth (GLclampd depth) |
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void | norm_glClearIndex (GLfloat c) |
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void | norm_glClearStencil (GLint s) |
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void | norm_glClipPlane (GLenum plane, const GLdouble *equation) |
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void | norm_glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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void | norm_glColor3bv (const GLbyte *v) |
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void | norm_glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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void | norm_glColor3dv (const GLdouble *v) |
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void | norm_glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | norm_glColor3fv (const GLfloat *v) |
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void | norm_glColor3i (GLint red, GLint green, GLint blue) |
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void | norm_glColor3iv (const GLint *v) |
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void | norm_glColor3s (GLshort red, GLshort green, GLshort blue) |
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void | norm_glColor3sv (const GLshort *v) |
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void | norm_glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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void | norm_glColor3ubv (const GLubyte *v) |
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void | norm_glColor3ui (GLuint red, GLuint green, GLuint blue) |
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void | norm_glColor3uiv (const GLuint *v) |
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void | norm_glColor3us (GLushort red, GLushort green, GLushort blue) |
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void | norm_glColor3usv (const GLushort *v) |
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void | norm_glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
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void | norm_glColor4bv (const GLbyte *v) |
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void | norm_glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
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void | norm_glColor4dv (const GLdouble *v) |
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void | norm_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | norm_glColor4fv (const GLfloat *v) |
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void | norm_glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
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void | norm_glColor4iv (const GLint *v) |
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void | norm_glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
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void | norm_glColor4sv (const GLshort *v) |
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void | norm_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
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void | norm_glColor4ubv (const GLubyte *v) |
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void | norm_glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
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void | norm_glColor4uiv (const GLuint *v) |
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void | norm_glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
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void | norm_glColor4usv (const GLushort *v) |
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void | norm_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | norm_glColorMaterial (GLenum face, GLenum mode) |
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void | norm_glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
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void | norm_glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
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void | norm_glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
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void | norm_glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | norm_glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | norm_glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
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void | norm_glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
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void | norm_glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) |
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void | norm_glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | norm_glConvolutionParameteri (GLenum target, GLenum pname, GLint params) |
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void | norm_glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | norm_glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
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void | norm_glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
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void | norm_glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
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void | norm_glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | norm_glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
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void | norm_glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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void | norm_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | norm_glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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void | norm_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | norm_glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | norm_glCullFace (GLenum mode) |
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void | norm_glDeleteLists (GLuint list, GLsizei range) |
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void | norm_glDeleteTextures (GLsizei n, const GLuint *textures) |
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void | norm_glDepthFunc (GLenum func) |
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void | norm_glDepthMask (GLboolean flag) |
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void | norm_glDepthRange (GLclampd near_val, GLclampd far_val) |
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void | norm_glDisable (GLenum cap) |
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void | norm_glDisableClientState (GLenum cap) |
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void | norm_glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | norm_glDrawBuffer (GLenum mode) |
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void | norm_glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | norm_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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void | norm_glEdgeFlag (GLboolean flag) |
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void | norm_glEdgeFlagPointer (GLsizei stride, const GLvoid *ptr) |
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void | norm_glEdgeFlagv (const GLboolean *flag) |
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void | norm_glEnable (GLenum cap) |
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void | norm_glEnableClientState (GLenum cap) |
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void | norm_glEnd (void) |
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void | norm_glEndList (void) |
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void | norm_glEvalCoord1d (GLdouble u) |
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void | norm_glEvalCoord1dv (const GLdouble *u) |
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void | norm_glEvalCoord1f (GLfloat u) |
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void | norm_glEvalCoord1fv (const GLfloat *u) |
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void | norm_glEvalCoord2d (GLdouble u, GLdouble v) |
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void | norm_glEvalCoord2dv (const GLdouble *u) |
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void | norm_glEvalCoord2f (GLfloat u, GLfloat v) |
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void | norm_glEvalCoord2fv (const GLfloat *u) |
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void | norm_glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
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void | norm_glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
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void | norm_glEvalPoint1 (GLint i) |
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void | norm_glEvalPoint2 (GLint i, GLint j) |
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void | norm_glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
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void | norm_glFinish (void) |
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void | norm_glFlush (void) |
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void | norm_glFogf (GLenum pname, GLfloat param) |
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void | norm_glFogfv (GLenum pname, const GLfloat *params) |
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void | norm_glFogi (GLenum pname, GLint param) |
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void | norm_glFogiv (GLenum pname, const GLint *params) |
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void | norm_glFrontFace (GLenum mode) |
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void | norm_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
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GLuint | norm_glGenLists (GLsizei range) |
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void | norm_glGenTextures (GLsizei n, GLuint *textures) |
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void | norm_glGetBooleanv (GLenum pname, GLboolean *params) |
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void | norm_glGetClipPlane (GLenum plane, GLdouble *equation) |
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void | norm_glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) |
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void | norm_glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) |
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void | norm_glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glGetDoublev (GLenum pname, GLdouble *params) |
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GLenum | norm_glGetError (void) |
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void | norm_glGetFloatv (GLenum pname, GLfloat *params) |
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void | norm_glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
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void | norm_glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glGetIntegerv (GLenum pname, GLint *params) |
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void | norm_glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
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void | norm_glGetLightiv (GLenum light, GLenum pname, GLint *params) |
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void | norm_glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
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void | norm_glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
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void | norm_glGetMapiv (GLenum target, GLenum query, GLint *v) |
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void | norm_glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
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void | norm_glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
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void | norm_glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) |
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void | norm_glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glGetPixelMapfv (GLenum map, GLfloat *values) |
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void | norm_glGetPixelMapuiv (GLenum map, GLuint *values) |
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void | norm_glGetPixelMapusv (GLenum map, GLushort *values) |
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void | norm_glGetPointerv (GLenum pname, void **params) |
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void | norm_glGetPolygonStipple (GLubyte *mask) |
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void | norm_glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
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const GLubyte * | norm_glGetString (GLenum name) |
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void | norm_glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
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void | norm_glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
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void | norm_glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
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void | norm_glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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void | norm_glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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void | norm_glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | norm_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | norm_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | norm_glHint (GLenum target, GLenum mode) |
|
void | norm_glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
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void | norm_glIndexd (GLdouble c) |
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void | norm_glIndexdv (const GLdouble *c) |
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void | norm_glIndexf (GLfloat c) |
|
void | norm_glIndexfv (const GLfloat *c) |
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void | norm_glIndexi (GLint c) |
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void | norm_glIndexiv (const GLint *c) |
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void | norm_glIndexMask (GLuint mask) |
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void | norm_glIndexPointer (GLenum type, GLsizei stride, const GLvoid *ptr) |
|
void | norm_glIndexs (GLshort c) |
|
void | norm_glIndexsv (const GLshort *c) |
|
void | norm_glIndexub (GLubyte c) |
|
void | norm_glIndexubv (const GLubyte *c) |
|
void | norm_glInitNames (void) |
|
void | norm_glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
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GLboolean | norm_glIsEnabled (GLenum cap) |
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GLboolean | norm_glIsList (GLuint list) |
|
GLboolean | norm_glIsTexture (GLuint texture) |
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void | norm_glLightf (GLenum light, GLenum pname, GLfloat param) |
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void | norm_glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
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void | norm_glLighti (GLenum light, GLenum pname, GLint param) |
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void | norm_glLightiv (GLenum light, GLenum pname, const GLint *params) |
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void | norm_glLightModelf (GLenum pname, GLfloat param) |
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void | norm_glLightModelfv (GLenum pname, const GLfloat *params) |
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void | norm_glLightModeli (GLenum pname, GLint param) |
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void | norm_glLightModeliv (GLenum pname, const GLint *params) |
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void | norm_glLineStipple (GLint factor, GLushort pattern) |
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void | norm_glLineWidth (GLfloat width) |
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void | norm_glListBase (GLuint base) |
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void | norm_glLoadIdentity (void) |
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void | norm_glLoadMatrixd (const GLdouble *m) |
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void | norm_glLoadMatrixf (const GLfloat *m) |
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void | norm_glLoadName (GLuint name) |
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void | norm_glLogicOp (GLenum opcode) |
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void | norm_glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
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void | norm_glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
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void | norm_glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
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void | norm_glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
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void | norm_glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
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void | norm_glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
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void | norm_glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
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void | norm_glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
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void | norm_glMaterialf (GLenum face, GLenum pname, GLfloat param) |
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void | norm_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
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void | norm_glMateriali (GLenum face, GLenum pname, GLint param) |
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void | norm_glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
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void | norm_glMatrixMode (GLenum mode) |
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void | norm_glMinmax (GLenum target, GLenum internalformat, GLboolean sink) |
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void | norm_glMultMatrixd (const GLdouble *m) |
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void | norm_glMultMatrixf (const GLfloat *m) |
|
void | norm_glNewList (GLuint list, GLenum mode) |
|
void | norm_glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
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void | norm_glNormal3bv (const GLbyte *v) |
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void | norm_glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
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void | norm_glNormal3dv (const GLdouble *v) |
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void | norm_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
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void | norm_glNormal3fv (const GLfloat *v) |
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void | norm_glNormal3i (GLint nx, GLint ny, GLint nz) |
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void | norm_glNormal3iv (const GLint *v) |
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void | norm_glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
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void | norm_glNormal3sv (const GLshort *v) |
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void | norm_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *ptr) |
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void | norm_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
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void | norm_glPassThrough (GLfloat token) |
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void | norm_glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values) |
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void | norm_glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values) |
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void | norm_glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values) |
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void | norm_glPixelStoref (GLenum pname, GLfloat param) |
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void | norm_glPixelStorei (GLenum pname, GLint param) |
|
void | norm_glPixelTransferf (GLenum pname, GLfloat param) |
|
void | norm_glPixelTransferi (GLenum pname, GLint param) |
|
void | norm_glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
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void | norm_glPointSize (GLfloat size) |
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void | norm_glPolygonMode (GLenum face, GLenum mode) |
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void | norm_glPolygonOffset (GLfloat factor, GLfloat units) |
|
void | norm_glPolygonStipple (const GLubyte *mask) |
|
void | norm_glPopAttrib (void) |
|
void | norm_glPopClientAttrib (void) |
|
void | norm_glPopMatrix (void) |
|
void | norm_glPopName (void) |
|
void | norm_glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
|
void | norm_glPushAttrib (GLbitfield mask) |
|
void | norm_glPushClientAttrib (GLbitfield mask) |
|
void | norm_glPushMatrix (void) |
|
void | norm_glPushName (GLuint name) |
|
void | norm_glRasterPos2d (GLdouble x, GLdouble y) |
|
void | norm_glRasterPos2dv (const GLdouble *v) |
|
void | norm_glRasterPos2f (GLfloat x, GLfloat y) |
|
void | norm_glRasterPos2fv (const GLfloat *v) |
|
void | norm_glRasterPos2i (GLint x, GLint y) |
|
void | norm_glRasterPos2iv (const GLint *v) |
|
void | norm_glRasterPos2s (GLshort x, GLshort y) |
|
void | norm_glRasterPos2sv (const GLshort *v) |
|
void | norm_glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
|
void | norm_glRasterPos3dv (const GLdouble *v) |
|
void | norm_glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
|
void | norm_glRasterPos3fv (const GLfloat *v) |
|
void | norm_glRasterPos3i (GLint x, GLint y, GLint z) |
|
void | norm_glRasterPos3iv (const GLint *v) |
|
void | norm_glRasterPos3s (GLshort x, GLshort y, GLshort z) |
|
void | norm_glRasterPos3sv (const GLshort *v) |
|
void | norm_glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
|
void | norm_glRasterPos4dv (const GLdouble *v) |
|
void | norm_glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
void | norm_glRasterPos4fv (const GLfloat *v) |
|
void | norm_glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
|
void | norm_glRasterPos4iv (const GLint *v) |
|
void | norm_glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
|
void | norm_glRasterPos4sv (const GLshort *v) |
|
void | norm_glReadBuffer (GLenum mode) |
|
void | norm_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
|
void | norm_glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
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void | norm_glRectdv (const GLdouble *v1, const GLdouble *v2) |
|
void | norm_glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
|
void | norm_glRectfv (const GLfloat *v1, const GLfloat *v2) |
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void | norm_glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
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void | norm_glRectiv (const GLint *v1, const GLint *v2) |
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void | norm_glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
|
void | norm_glRectsv (const GLshort *v1, const GLshort *v2) |
|
GLint | norm_glRenderMode (GLenum mode) |
|
void | norm_glResetHistogram (GLenum target) |
|
void | norm_glResetMinmax (GLenum target) |
|
void | norm_glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
|
void | norm_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
|
void | norm_glScaled (GLdouble x, GLdouble y, GLdouble z) |
|
void | norm_glScalef (GLfloat x, GLfloat y, GLfloat z) |
|
void | norm_glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
|
void | norm_glSelectBuffer (GLsizei size, GLuint *buffer) |
|
void | norm_glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
|
void | norm_glShadeModel (GLenum mode) |
|
void | norm_glStencilFunc (GLenum func, GLint ref, GLuint mask) |
|
void | norm_glStencilMask (GLuint mask) |
|
void | norm_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
|
void | norm_glTexCoord1d (GLdouble s) |
|
void | norm_glTexCoord1dv (const GLdouble *v) |
|
void | norm_glTexCoord1f (GLfloat s) |
|
void | norm_glTexCoord1fv (const GLfloat *v) |
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void | norm_glTexCoord1i (GLint s) |
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void | norm_glTexCoord1iv (const GLint *v) |
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void | norm_glTexCoord1s (GLshort s) |
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void | norm_glTexCoord1sv (const GLshort *v) |
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void | norm_glTexCoord2d (GLdouble s, GLdouble t) |
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void | norm_glTexCoord2dv (const GLdouble *v) |
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void | norm_glTexCoord2f (GLfloat s, GLfloat t) |
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void | norm_glTexCoord2fv (const GLfloat *v) |
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void | norm_glTexCoord2i (GLint s, GLint t) |
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void | norm_glTexCoord2iv (const GLint *v) |
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void | norm_glTexCoord2s (GLshort s, GLshort t) |
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void | norm_glTexCoord2sv (const GLshort *v) |
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void | norm_glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
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void | norm_glTexCoord3dv (const GLdouble *v) |
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void | norm_glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
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void | norm_glTexCoord3fv (const GLfloat *v) |
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void | norm_glTexCoord3i (GLint s, GLint t, GLint r) |
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void | norm_glTexCoord3iv (const GLint *v) |
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void | norm_glTexCoord3s (GLshort s, GLshort t, GLshort r) |
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void | norm_glTexCoord3sv (const GLshort *v) |
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void | norm_glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
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void | norm_glTexCoord4dv (const GLdouble *v) |
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void | norm_glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
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void | norm_glTexCoord4fv (const GLfloat *v) |
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void | norm_glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
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void | norm_glTexCoord4iv (const GLint *v) |
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void | norm_glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
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void | norm_glTexCoord4sv (const GLshort *v) |
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void | norm_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
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void | norm_glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
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void | norm_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | norm_glTexEnvi (GLenum target, GLenum pname, GLint param) |
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void | norm_glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
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void | norm_glTexGend (GLenum coord, GLenum pname, GLdouble param) |
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void | norm_glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
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void | norm_glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
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void | norm_glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
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void | norm_glTexGeni (GLenum coord, GLenum pname, GLint param) |
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void | norm_glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
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void | norm_glTexImage1D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void | norm_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | norm_glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | norm_glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | norm_glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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void | norm_glTranslated (GLdouble x, GLdouble y, GLdouble z) |
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void | norm_glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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void | norm_glVertex2d (GLdouble x, GLdouble y) |
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void | norm_glVertex2dv (const GLdouble *v) |
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void | norm_glVertex2f (GLfloat x, GLfloat y) |
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void | norm_glVertex2fv (const GLfloat *v) |
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void | norm_glVertex2i (GLint x, GLint y) |
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void | norm_glVertex2iv (const GLint *v) |
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void | norm_glVertex2s (GLshort x, GLshort y) |
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void | norm_glVertex2sv (const GLshort *v) |
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void | norm_glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
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void | norm_glVertex3dv (const GLdouble *v) |
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void | norm_glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
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void | norm_glVertex3fv (const GLfloat *v) |
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void | norm_glVertex3i (GLint x, GLint y, GLint z) |
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void | norm_glVertex3iv (const GLint *v) |
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void | norm_glVertex3s (GLshort x, GLshort y, GLshort z) |
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void | norm_glVertex3sv (const GLshort *v) |
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void | norm_glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | norm_glVertex4dv (const GLdouble *v) |
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void | norm_glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | norm_glVertex4fv (const GLfloat *v) |
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void | norm_glVertex4i (GLint x, GLint y, GLint z, GLint w) |
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void | norm_glVertex4iv (const GLint *v) |
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void | norm_glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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void | norm_glVertex4sv (const GLshort *v) |
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void | norm_glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
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void | norm_glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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