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pmove.c File Reference

Macros

#define BUTTON_JUMP   2
 
#define MAX_CLIP_PLANES   5
 
#define STEPSIZE   18
 

Functions

void PlayerMove (void)
 
void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel)
 
void PM_CategorizePosition (void)
 
void Pmove_Init (void)
 
void Pmove_Init_Cvars (void)
 

Variables

vec3_t forward
 
float frametime
 
movevars_t movevars
 
cvar_tno_pogo_stick
 
int onground
 
vec3_t player_maxs = { 16, 16, 32 }
 
vec3_t player_mins = { -16, -16, -24 }
 
playermove_t pmove
 
vec3_t right
 
vec3_t up
 
int waterlevel
 
int watertype
 

Macro Definition Documentation

#define BUTTON_JUMP   2
#define MAX_CLIP_PLANES   5
#define STEPSIZE   18

Function Documentation

void PlayerMove ( void  )
void PM_Accelerate ( vec3_t  wishdir,
float  wishspeed,
float  accel 
)
void PM_CategorizePosition ( void  )
void Pmove_Init ( void  )
void Pmove_Init_Cvars ( void  )

Variable Documentation

vec3_t forward
float frametime
movevars_t movevars
cvar_t* no_pogo_stick
int onground
vec3_t player_maxs = { 16, 16, 32 }
vec3_t player_mins = { -16, -16, -24 }
playermove_t pmove
vec3_t right
vec3_t up
int waterlevel
int watertype