Home | About | Partners | Contact Us

The QuakeForge Project

Screenshots

Here are some screen captures of QuakeForge in action, showing off some of the things we've done to this beast. None of these shots are gamma-modified or doctored, they are what you actually see in the game.

QuakeForge: Newtree

View at full size

The SW renderer... or is it? No, it's the GLSL Renderer. :)

View at full size

GLSL Renderer with entity alpha on Forwards Compatible

View at full size

GLSL Renderer with fog and transparent water on Elements

View at full size

GLSL Renderer with excessive fog on the quake start map

View at full size

Vondur's Elements, with tasty GL fog.

View at full size

Kinn's amazing The Marcher Fortress, with a skybox force-loaded.

View at full size

The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.

View at full size

This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.

View at full size

This shows our logo as a conback (or, more conveniently, works as is). Also shows ALSA sound initialisation.

View at full size

This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot

View at full size

Smoke trails and lights. Nuff said :)

Copyright © 1999-2024 the QuakeForge Project.
Additional Copyright and Trademark Acknowledgements
π