QuakeForge  0.7.2.210-815cf
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
sv_send.c File Reference

Macros

#define CHAN_AUTO   0
 
#define CHAN_BODY   4
 
#define CHAN_ITEM   3
 
#define CHAN_VOICE   2
 
#define CHAN_WEAPON   1
 
#define MAXPRINTMSG   4096
 

Functions

void SV_BeginRedirect (redirect_t rd)
 
void SV_BroadcastCommand (const char *fmt,...)
 
void SV_BroadcastPrintf (int level, const char *fmt,...)
 
void SV_ClientPrintf (int recorder, client_t *cl, int level, const char *fmt,...)
 
void SV_EndRedirect (void)
 
void SV_FindModelNumbers (void)
 
void SV_GetStats (edict_t *ent, int spectator, int stats[])
 
void SV_Multicast (const vec3_t origin, int to)
 
void SV_Print (const char *fmt, va_list args)
 
void SV_Printf (const char *fmt,...)
 
void SV_SendClientMessages (void)
 
void SV_SendMessagesToAll (void)
 
void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation)
 
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
 

Variables

int con_printf_no_log
 
dstring_t outputbuf = {&dstring_default_mem}
 
int sv_nailmodel
 
int sv_playermodel
 
redirect_t sv_redirected
 
int sv_supernailmodel
 

Macro Definition Documentation

#define CHAN_AUTO   0
#define CHAN_BODY   4
#define CHAN_ITEM   3
#define CHAN_VOICE   2
#define CHAN_WEAPON   1
#define MAXPRINTMSG   4096

Function Documentation

void SV_BeginRedirect ( redirect_t  rd)
void SV_BroadcastCommand ( const char *  fmt,
  ... 
)
void SV_BroadcastPrintf ( int  level,
const char *  fmt,
  ... 
)
void SV_ClientPrintf ( int  recorder,
client_t cl,
int  level,
const char *  fmt,
  ... 
)
void SV_EndRedirect ( void  )
void SV_FindModelNumbers ( void  )
void SV_GetStats ( edict_t ent,
int  spectator,
int  stats[] 
)
void SV_Multicast ( const vec3_t  origin,
int  to 
)
void SV_Print ( const char *  fmt,
va_list  args 
)
void SV_Printf ( const char *  fmt,
  ... 
)
void SV_SendClientMessages ( void  )
void SV_SendMessagesToAll ( void  )
void SV_StartSound ( edict_t entity,
int  channel,
const char *  sample,
int  volume,
float  attenuation 
)
void SV_WriteClientdataToMessage ( client_t client,
sizebuf_t msg 
)

Variable Documentation

int con_printf_no_log
int sv_nailmodel
int sv_playermodel
redirect_t sv_redirected
int sv_supernailmodel