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| channel_t * | SND_AllocChannel (void) |
| | Allocate a sound channel that can be used for playing sounds. More...
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| void | SND_AmbientOff (void) |
| | Disable ambient sounds. More...
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| void | SND_AmbientOn (void) |
| | Enable ambient sounds. More...
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| void | SND_Channels_Init (void) |
| | Initialize the channels sub-subsystem. More...
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| void | SND_ChannelStop (channel_t *chan) |
| | Stop a channel from playing. More...
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| void | SND_LocalSound (const char *sound) |
| | Start a sound local to the client view. More...
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| void | SND_ScanChannels (int wait) |
| | Scan channels looking for stopped channels. More...
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| void | SND_SetListener (const vec3_t origin, const vec3_t forward, const vec3_t right, const vec3_t up, const byte *ambient_sound_level) |
| | Update the sound engine with the client's position and orientation and render some sound. More...
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| void | SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin, float fvol, float attenuation) |
| | Start a sound playing. More...
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| void | SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol, float attenuation) |
| | Create a sound generated by the world. More...
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| void | SND_StopAllSounds (void) |
| | Stop all sounds from playing. More...
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| void | SND_StopSound (int entnum, int entchannel) |
| | Stop an entity's sound. More...
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