Documentation
QuakeForge 0.5
- There are no menus in the current code so the
ESC
key will take you to the console rather than the menus that are AWOL sensitivity
is gone. In it's place arein_amp
,in_pre_amp
,in_mouse_amp
andin_mouse_pre_amp
, which all multiply together to give you the oldsensitivity
Here is a schematic.- By default, you will not get any sound output (in fact you will get a warning about being unable to load the
null
plugin). use+set snd_output plugin
on the command line.plugin
is one of:alsa0_5
For ALSA 0.5.xalsa0_9
For ALSA 0.9.xoss
For OSS in UNIX (Linux kernel sound driverswin
For Windows (DirectSound?)sdl
For SDL sound (last resort)
set snd_output plugin
intoquakeforge.conf
which QuakeForge will look for in/etc
in UNIX and%WINDIR%
in MS-Windows (unless the HOME environment variable is set to a directory, in which case, QuakeForge will look there) - Any
set cvar value
command can be placed in this file: one per line. - All commands prefixed by a
+
on the command line will be executed. (eg,qw-client-x11 +set cl_writecfg 0 +connect quake.server.dom
will executeset cl_writecfg 0
andconnect quake.server.dom
as separate commands) - In UNIX, QuakeForge defaults to looking for the game directories in
$prefix/share/games/quakeforge
(fs_sharepath
) and~/.quakeforge
(fs_userpath
). - In MS-Windows, QuakeForge defaults to looking for the game directories in the traditional location (the current directory).
fs_sharepath
andfs_userpath
are available to MS-Windows users, they both default to ".
" - QuakeForge only ever writes files to
fs_userpath
, never tofs_sharepath
and QuakeForge will search for files withinfs_userpath
before looking infs_sharepath
- QuakeForge 0.5 has a powerful new key binding system that isn't compatable with the old system, though most configs usually work just fine thanks to a compatability layer. Information about this system can be found here.
- Um, I'm tired. You're lucky you got these docs :P. More will follow
Cvar Documentation |
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