QuakeForge  0.7.2.210-815cf
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
vid_particle_funcs_s Struct Reference

Data Fields

void(* R_BlobExplosion )(const vec3_t org)
 
void(* R_BloodPuffEffect )(const vec3_t org, int count)
 
void(* R_BloodTrail )(const struct entity_s *ent)
 
void(* R_DarkFieldParticles )(const struct entity_s *ent)
 
void(* R_EntityParticles )(const struct entity_s *ent)
 
void(* R_FlameTrail )(const struct entity_s *ent)
 
void(* R_GlowTrail )(const struct entity_s *ent, int glow_color)
 
void(* R_GrenadeTrail )(const struct entity_s *ent)
 
void(* R_GunshotEffect )(const vec3_t org, int count)
 
void(* R_KnightSpikeEffect )(const vec3_t org)
 
void(* R_LavaSplash )(const vec3_t org)
 
void(* R_LightningBloodEffect )(const vec3_t org)
 
void(* R_Particle_New )(ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp)
 
void(* R_Particle_NewRandom )(ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp)
 
void(* R_ParticleExplosion )(const vec3_t org)
 
void(* R_ParticleExplosion2 )(const vec3_t org, int colorStart, int colorLength)
 
void(* R_RocketTrail )(const struct entity_s *ent)
 
void(* R_RunParticleEffect )(const vec3_t org, const vec3_t dir, int color, int count)
 
void(* R_SlightBloodTrail )(const struct entity_s *ent)
 
void(* R_SpikeEffect )(const vec3_t org)
 
void(* R_SuperSpikeEffect )(const vec3_t org)
 
void(* R_TeleportSplash )(const vec3_t org)
 
void(* R_VoorTrail )(const struct entity_s *ent)
 
void(* R_WizSpikeEffect )(const vec3_t org)
 
void(* R_WizTrail )(const struct entity_s *ent)
 

Field Documentation

void(* R_BlobExplosion)(const vec3_t org)
void(* R_BloodPuffEffect)(const vec3_t org, int count)
void(* R_BloodTrail)(const struct entity_s *ent)
void(* R_DarkFieldParticles)(const struct entity_s *ent)
void(* R_EntityParticles)(const struct entity_s *ent)
void(* R_FlameTrail)(const struct entity_s *ent)
void(* R_GlowTrail)(const struct entity_s *ent, int glow_color)
void(* R_GrenadeTrail)(const struct entity_s *ent)
void(* R_GunshotEffect)(const vec3_t org, int count)
void(* R_KnightSpikeEffect)(const vec3_t org)
void(* R_LavaSplash)(const vec3_t org)
void(* R_LightningBloodEffect)(const vec3_t org)
void(* R_Particle_New)(ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp)
void(* R_Particle_NewRandom)(ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp)
void(* R_ParticleExplosion)(const vec3_t org)
void(* R_ParticleExplosion2)(const vec3_t org, int colorStart, int colorLength)
void(* R_RocketTrail)(const struct entity_s *ent)
void(* R_RunParticleEffect)(const vec3_t org, const vec3_t dir, int color, int count)
void(* R_SlightBloodTrail)(const struct entity_s *ent)
void(* R_SpikeEffect)(const vec3_t org)
void(* R_SuperSpikeEffect)(const vec3_t org)
void(* R_TeleportSplash)(const vec3_t org)
void(* R_VoorTrail)(const struct entity_s *ent)
void(* R_WizSpikeEffect)(const vec3_t org)
void(* R_WizTrail)(const struct entity_s *ent)

The documentation for this struct was generated from the following file: