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| void(*  | R_BlobExplosion )(const vec3_t org) | 
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| void(*  | R_BloodPuffEffect )(const vec3_t org, int count) | 
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| void(*  | R_BloodTrail )(const struct entity_s *ent) | 
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| void(*  | R_DarkFieldParticles )(const struct entity_s *ent) | 
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| void(*  | R_EntityParticles )(const struct entity_s *ent) | 
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| void(*  | R_FlameTrail )(const struct entity_s *ent) | 
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| void(*  | R_GlowTrail )(const struct entity_s *ent, int glow_color) | 
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| void(*  | R_GrenadeTrail )(const struct entity_s *ent) | 
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| void(*  | R_GunshotEffect )(const vec3_t org, int count) | 
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| void(*  | R_KnightSpikeEffect )(const vec3_t org) | 
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| void(*  | R_LavaSplash )(const vec3_t org) | 
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| void(*  | R_LightningBloodEffect )(const vec3_t org) | 
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| void(*  | R_Particle_New )(ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) | 
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| void(*  | R_Particle_NewRandom )(ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) | 
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| void(*  | R_ParticleExplosion )(const vec3_t org) | 
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| void(*  | R_ParticleExplosion2 )(const vec3_t org, int colorStart, int colorLength) | 
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| void(*  | R_RocketTrail )(const struct entity_s *ent) | 
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| void(*  | R_RunParticleEffect )(const vec3_t org, const vec3_t dir, int color, int count) | 
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| void(*  | R_SlightBloodTrail )(const struct entity_s *ent) | 
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| void(*  | R_SpikeEffect )(const vec3_t org) | 
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| void(*  | R_SuperSpikeEffect )(const vec3_t org) | 
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| void(*  | R_TeleportSplash )(const vec3_t org) | 
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| void(*  | R_VoorTrail )(const struct entity_s *ent) | 
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| void(*  | R_WizSpikeEffect )(const vec3_t org) | 
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| void(*  | R_WizTrail )(const struct entity_s *ent) | 
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