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scrap_t * | GLSL_CreateScrap (int size, int format, int linear) |
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void | GLSL_DestroyScrap (scrap_t *scrap) |
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int | GLSL_LoadQuakeMipTex (const struct texture_s *tex) |
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int | GLSL_LoadQuakeTexture (const char *identifier, int width, int height, byte *data) |
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int | GLSL_LoadRGBATexture (const char *identifier, int width, int height, byte *data) |
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int | GLSL_LoadRGBTexture (const char *identifier, int width, int height, byte *data) |
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void | GLSL_ReleaseTexture (int tex) |
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void | GLSL_ScrapClear (scrap_t *scrap) |
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void | GLSL_ScrapFlush (scrap_t *scrap) |
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subpic_t * | GLSL_ScrapSubpic (scrap_t *scrap, int width, int height) |
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int | GLSL_ScrapTexture (scrap_t *scrap) |
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void | GLSL_SubpicDelete (subpic_t *subpic) |
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void | GLSL_SubpicUpdate (subpic_t *subpic, byte *data, int batch) |
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void | GLSL_TextureInit (void) |
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