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qf_textures.h File Reference
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Data Structures

struct  subpic_s
 

Typedefs

typedef struct scrap_s scrap_t
 
typedef struct subpic_s subpic_t
 

Functions

scrap_tGLSL_CreateScrap (int size, int format, int linear)
 
void GLSL_DestroyScrap (scrap_t *scrap)
 
int GLSL_LoadQuakeMipTex (const struct texture_s *tex)
 
int GLSL_LoadQuakeTexture (const char *identifier, int width, int height, byte *data)
 
int GLSL_LoadRGBATexture (const char *identifier, int width, int height, byte *data)
 
int GLSL_LoadRGBTexture (const char *identifier, int width, int height, byte *data)
 
void GLSL_ReleaseTexture (int tex)
 
void GLSL_ScrapClear (scrap_t *scrap)
 
void GLSL_ScrapFlush (scrap_t *scrap)
 
subpic_tGLSL_ScrapSubpic (scrap_t *scrap, int width, int height)
 
int GLSL_ScrapTexture (scrap_t *scrap)
 
void GLSL_SubpicDelete (subpic_t *subpic)
 
void GLSL_SubpicUpdate (subpic_t *subpic, byte *data, int batch)
 
void GLSL_TextureInit (void)
 

Typedef Documentation

typedef struct scrap_s scrap_t
typedef struct subpic_s subpic_t

Function Documentation

scrap_t* GLSL_CreateScrap ( int  size,
int  format,
int  linear 
)
void GLSL_DestroyScrap ( scrap_t scrap)
int GLSL_LoadQuakeMipTex ( const struct texture_s tex)
int GLSL_LoadQuakeTexture ( const char *  identifier,
int  width,
int  height,
byte data 
)
int GLSL_LoadRGBATexture ( const char *  identifier,
int  width,
int  height,
byte data 
)
int GLSL_LoadRGBTexture ( const char *  identifier,
int  width,
int  height,
byte data 
)
void GLSL_ReleaseTexture ( int  tex)
void GLSL_ScrapClear ( scrap_t scrap)
void GLSL_ScrapFlush ( scrap_t scrap)
subpic_t* GLSL_ScrapSubpic ( scrap_t scrap,
int  width,
int  height 
)
int GLSL_ScrapTexture ( scrap_t scrap)
void GLSL_SubpicDelete ( subpic_t subpic)
void GLSL_SubpicUpdate ( subpic_t subpic,
byte data,
int  batch 
)
void GLSL_TextureInit ( void  )