Functions | |
void | Chase_Init_Cvars (void) |
void | Chase_Reset (void) |
void | Chase_Update (void) |
Variables | |
vec3_t | camera_angles = {0,0,0} |
vec3_t | camera_origin = {0,0,0} |
cvar_t * | chase_active |
vec3_t | chase_angles |
cvar_t * | chase_back |
vec3_t | chase_dest |
vec3_t | chase_dest_angles |
vec3_t | chase_pos |
cvar_t * | chase_right |
cvar_t * | chase_up |
vec3_t | player_angles = {0,0,0} |
vec3_t | player_origin = {0,0,0} |
void Chase_Init_Cvars | ( | void | ) |
void Chase_Reset | ( | void | ) |
void Chase_Update | ( | void | ) |
vec3_t camera_angles = {0,0,0} |
vec3_t camera_origin = {0,0,0} |
cvar_t* chase_active |
vec3_t chase_angles |
cvar_t* chase_back |
vec3_t chase_dest |
vec3_t chase_dest_angles |
vec3_t chase_pos |
cvar_t* chase_right |
cvar_t* chase_up |
vec3_t player_angles = {0,0,0} |
vec3_t player_origin = {0,0,0} |