Functions | |
void | CL_ClearPredict (void) |
void | CL_ClearProjectiles (void) |
void | CL_EmitEntities (void) |
void | CL_Ents_Init (void) |
void | CL_ParsePacketEntities (qboolean delta) |
void | CL_ParsePlayerinfo (void) |
void | CL_ParseProjectiles (qboolean nail2) |
void | CL_SetSolidEntities (void) |
void | CL_SetSolidPlayers (int playernum) |
void | CL_SetUpPlayerPrediction (qboolean dopred) |
void | CL_TransformEntity (struct entity_s *ent, const vec3_t angles, qboolean force) |
Variables | |
struct cvar_s * | cl_deadbodyfilter |
entity_t | cl_flag_ents [] |
struct cvar_s * | cl_gibfilter |
entity_t | cl_packet_ents [] |
entity_t | cl_player_ents [] |
void CL_ClearPredict | ( | void | ) |
void CL_ClearProjectiles | ( | void | ) |
void CL_EmitEntities | ( | void | ) |
void CL_Ents_Init | ( | void | ) |
void CL_ParsePacketEntities | ( | qboolean | delta | ) |
void CL_ParsePlayerinfo | ( | void | ) |
void CL_ParseProjectiles | ( | qboolean | nail2 | ) |
void CL_SetSolidEntities | ( | void | ) |
void CL_SetSolidPlayers | ( | int | playernum | ) |
void CL_SetUpPlayerPrediction | ( | qboolean | dopred | ) |
struct cvar_s* cl_deadbodyfilter |
entity_t cl_flag_ents[] |
struct cvar_s* cl_gibfilter |
entity_t cl_packet_ents[] |
entity_t cl_player_ents[] |