Cached information about the current game directory. More...
Data Fields | |
struct { | |
const char * def | |
directory to which to write other files More... | |
const char * maps | |
directory to which to write maps More... | |
const char * models | |
directory to which to write models More... | |
const char * shots | |
directory to which to write screenshots More... | |
const char * skins | |
directory to which to write skins More... | |
const char * sound | |
directory to which to write sounds More... | |
} | dir |
const char * | gamecode |
name of file to load for gamecode More... | |
const char * | gamedir |
the actual game dir More... | |
const char * | hudtype |
name of the hud type More... | |
const char * | name |
the tag name built from game and gamedir More... | |
const char * | path |
colon separated list of search paths More... | |
Cached information about the current game directory.
const char* def |
directory to which to write other files
struct { ... } dir |
const char* gamecode |
name of file to load for gamecode
const char* gamedir |
the actual game dir
const char* hudtype |
name of the hud type
const char* maps |
directory to which to write maps
const char* models |
directory to which to write models
const char* name |
the tag name built from game and gamedir
const char* path |
colon separated list of search paths
const char* shots |
directory to which to write screenshots
const char* skins |
directory to which to write skins
const char* sound |
directory to which to write sounds