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r_main.c File Reference

Functions

void R_SetFrustum (void)
 

Variables

vec3_t base_modelorg
 
vec3_t base_vpn
 
vec3_t base_vright
 
vec3_t base_vup
 
byte color_black [4] = { 0, 0, 0, 0 }
 
byte color_white [4] = { 255, 255, 255, 0 }
 
entity_tcurrententity
 
int d_lightstylevalue [256]
 
vec3_t modelorg
 
qboolean r_active
 
qboolean r_cache_thrash
 
vec3_t r_entorigin
 
qboolean r_force_fullscreen
 
int r_framecount = 1
 
double r_frametime
 
qboolean r_inhibit_viewmodel
 
int r_init
 
int r_lineadj
 
vec3_t r_origin
 
qboolean r_paused
 
entity_tr_player_entity
 
double r_realtime
 
refdef_t r_refdef
 
float r_time1
 
entity_tr_view_model
 
int r_visframecount
 
entity_t r_worldentity
 
vec3_t vpn
 
vec3_t vright
 
vec3_t vup
 

Function Documentation

void R_SetFrustum ( void  )

Variable Documentation

vec3_t base_modelorg
vec3_t base_vpn
vec3_t base_vright
vec3_t base_vup
byte color_black[4] = { 0, 0, 0, 0 }
byte color_white[4] = { 255, 255, 255, 0 }
entity_t* currententity
int d_lightstylevalue[256]
vec3_t modelorg
qboolean r_active
qboolean r_cache_thrash
vec3_t r_entorigin
qboolean r_force_fullscreen
int r_framecount = 1
double r_frametime
qboolean r_inhibit_viewmodel
int r_init
int r_lineadj
vec3_t r_origin
qboolean r_paused
entity_t* r_player_entity
double r_realtime
refdef_t r_refdef
float r_time1
entity_t* r_view_model
int r_visframecount
entity_t r_worldentity
vec3_t vpn
vec3_t vright
vec3_t vup