Macros | |
#define | DATAGRAM_MTU 1400 |
#define | HIT_EMPATHY_SHIELDS (1<<(23+3)) |
#define | HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) |
#define | HIT_LASER_CANNON_BIT 23 |
#define | HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) |
#define | HIT_MJOLNIR_BIT 7 |
#define | HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) |
#define | HIT_PROXIMITY_GUN_BIT 16 |
#define | HIT_WETSUIT (1<<(23+2)) |
#define | IT_ARMOR1 8192 |
#define | IT_ARMOR2 16384 |
#define | IT_ARMOR3 32768 |
#define | IT_AXE 4096 |
#define | IT_CELLS 2048 |
#define | IT_GRENADE_LAUNCHER 16 |
#define | IT_INVISIBILITY 524288 |
#define | IT_INVULNERABILITY 1048576 |
#define | IT_KEY1 131072 |
#define | IT_KEY2 262144 |
#define | IT_LIGHTNING 64 |
#define | IT_NAILGUN 4 |
#define | IT_NAILS 512 |
#define | IT_QUAD 4194304 |
#define | IT_ROCKET_LAUNCHER 32 |
#define | IT_ROCKETS 1024 |
#define | IT_SHELLS 256 |
#define | IT_SHOTGUN 1 |
#define | IT_SIGIL1 (1<<28) |
#define | IT_SIGIL2 (1<<29) |
#define | IT_SIGIL3 (1<<30) |
#define | IT_SIGIL4 (1<<31) |
#define | IT_SUIT 2097152 |
#define | IT_SUPER_LIGHTNING 128 |
#define | IT_SUPER_NAILGUN 8 |
#define | IT_SUPER_SHOTGUN 2 |
#define | IT_SUPERHEALTH 65536 |
#define | MAX_CL_STATS 32 |
#define | MAX_DATAGRAM 32000 |
#define | MAX_EDICTS 32000 |
#define | MAX_MODELS 2048 |
#define | MAX_MSGLEN 32000 |
#define | MAX_NUM_ARGVS 50 |
#define | MAX_SOUNDS 2048 |
#define | MIN_EDICTS 256 |
#define | MINIMUM_MEMORY 0x550000 |
#define | MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) |
#define | ON_EPSILON 0.1 |
#define | RIT_ANTIGRAV 1073741824 |
#define | RIT_ARMOR1 8388608 |
#define | RIT_ARMOR2 16777216 |
#define | RIT_ARMOR3 33554432 |
#define | RIT_AXE 2048 |
#define | RIT_CELLS 1024 |
#define | RIT_LAVA_NAILGUN 4096 |
#define | RIT_LAVA_NAILS 67108864 |
#define | RIT_LAVA_SUPER_NAILGUN 8192 |
#define | RIT_MULTI_GRENADE 16384 |
#define | RIT_MULTI_ROCKET 32768 |
#define | RIT_MULTI_ROCKETS 268435456 |
#define | RIT_NAILS 256 |
#define | RIT_PLASMA_AMMO 134217728 |
#define | RIT_PLASMA_GUN 65536 |
#define | RIT_ROCKETS 512 |
#define | RIT_SHELLS 128 |
#define | RIT_SHIELD 536870912 |
#define | RIT_SUPERHEALTH 2147483648 |
#define | SAVEGAME_COMMENT_LENGTH 39 |
#define | SOUND_CHANNELS 8 |
#define | STAT_ACTIVEWEAPON 10 |
#define | STAT_AMMO 3 |
#define | STAT_ARMOR 4 |
#define | STAT_CELLS 9 |
#define | STAT_FRAGS 1 |
#define | STAT_HEALTH 0 |
#define | STAT_ITEMS 15 |
#define | STAT_MONSTERS 14 |
#define | STAT_NAILS 7 |
#define | STAT_ROCKETS 8 |
#define | STAT_SECRETS 13 |
#define | STAT_SHELLS 6 |
#define | STAT_TOTALMONSTERS 12 |
#define | STAT_TOTALSECRETS 11 |
#define | STAT_WEAPON 2 |
#define | STAT_WEAPONFRAME 5 |
Functions | |
void | Game_Init (void) |
Variables | |
int | current_skill |
qboolean | isDedicated |
struct cvar_s * | registered |
qboolean | standard_quake |
#define DATAGRAM_MTU 1400 |
#define HIT_EMPATHY_SHIELDS (1<<(23+3)) |
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) |
#define HIT_LASER_CANNON_BIT 23 |
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) |
#define HIT_MJOLNIR_BIT 7 |
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) |
#define HIT_PROXIMITY_GUN_BIT 16 |
#define HIT_WETSUIT (1<<(23+2)) |
#define IT_ARMOR1 8192 |
#define IT_ARMOR2 16384 |
#define IT_ARMOR3 32768 |
#define IT_AXE 4096 |
#define IT_CELLS 2048 |
#define IT_GRENADE_LAUNCHER 16 |
#define IT_INVISIBILITY 524288 |
#define IT_INVULNERABILITY 1048576 |
#define IT_KEY1 131072 |
#define IT_KEY2 262144 |
#define IT_LIGHTNING 64 |
#define IT_NAILGUN 4 |
#define IT_NAILS 512 |
#define IT_QUAD 4194304 |
#define IT_ROCKET_LAUNCHER 32 |
#define IT_ROCKETS 1024 |
#define IT_SHELLS 256 |
#define IT_SHOTGUN 1 |
#define IT_SIGIL1 (1<<28) |
#define IT_SIGIL2 (1<<29) |
#define IT_SIGIL3 (1<<30) |
#define IT_SIGIL4 (1<<31) |
#define IT_SUIT 2097152 |
#define IT_SUPER_LIGHTNING 128 |
#define IT_SUPER_NAILGUN 8 |
#define IT_SUPER_SHOTGUN 2 |
#define IT_SUPERHEALTH 65536 |
#define MAX_CL_STATS 32 |
#define MAX_DATAGRAM 32000 |
#define MAX_EDICTS 32000 |
#define MAX_MODELS 2048 |
#define MAX_MSGLEN 32000 |
#define MAX_NUM_ARGVS 50 |
#define MAX_SOUNDS 2048 |
#define MIN_EDICTS 256 |
#define MINIMUM_MEMORY 0x550000 |
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) |
#define ON_EPSILON 0.1 |
#define RIT_ANTIGRAV 1073741824 |
#define RIT_ARMOR1 8388608 |
#define RIT_ARMOR2 16777216 |
#define RIT_ARMOR3 33554432 |
#define RIT_AXE 2048 |
#define RIT_CELLS 1024 |
#define RIT_LAVA_NAILGUN 4096 |
#define RIT_LAVA_NAILS 67108864 |
#define RIT_LAVA_SUPER_NAILGUN 8192 |
#define RIT_MULTI_GRENADE 16384 |
#define RIT_MULTI_ROCKET 32768 |
#define RIT_MULTI_ROCKETS 268435456 |
#define RIT_NAILS 256 |
#define RIT_PLASMA_AMMO 134217728 |
#define RIT_PLASMA_GUN 65536 |
#define RIT_ROCKETS 512 |
#define RIT_SHELLS 128 |
#define RIT_SHIELD 536870912 |
#define RIT_SUPERHEALTH 2147483648 |
#define SAVEGAME_COMMENT_LENGTH 39 |
#define SOUND_CHANNELS 8 |
#define STAT_ACTIVEWEAPON 10 |
#define STAT_AMMO 3 |
#define STAT_ARMOR 4 |
#define STAT_CELLS 9 |
#define STAT_FRAGS 1 |
#define STAT_HEALTH 0 |
#define STAT_ITEMS 15 |
#define STAT_MONSTERS 14 |
#define STAT_NAILS 7 |
#define STAT_ROCKETS 8 |
#define STAT_SECRETS 13 |
#define STAT_SHELLS 6 |
#define STAT_TOTALMONSTERS 12 |
#define STAT_TOTALSECRETS 11 |
#define STAT_WEAPON 2 |
#define STAT_WEAPONFRAME 5 |
void Game_Init | ( | void | ) |
int current_skill |
qboolean isDedicated |
struct cvar_s* registered |
qboolean standard_quake |