Macros | |
#define | NH_DEFINE |
Functions | |
void | glsl_R_InitSprites (void) |
void | R_DrawSprite (void) |
void | R_SpriteBegin (void) |
void | R_SpriteEnd (void) |
#define NH_DEFINE |
void glsl_R_InitSprites | ( | void | ) |
void R_DrawSprite | ( | void | ) |
void R_SpriteBegin | ( | void | ) |
void R_SpriteEnd | ( | void | ) |
shaderparam_t blend |
shaderparam_t colora |
shaderparam_t colorb |
shaderparam_t fog |
shaderparam_t matrix |
shaderparam_t palette |
int program |
shaderparam_t spritea |
shaderparam_t spriteb |
shaderparam_t uvab |
shaderparam_t vertexa |
shaderparam_t vertexb |