Macros | |
| #define | NH_DEFINE |
Functions | |
| void | glsl_R_InitSprites (void) |
| void | R_DrawSprite (void) |
| void | R_SpriteBegin (void) |
| void | R_SpriteEnd (void) |
| #define NH_DEFINE |
| void glsl_R_InitSprites | ( | void | ) |
| void R_DrawSprite | ( | void | ) |
| void R_SpriteBegin | ( | void | ) |
| void R_SpriteEnd | ( | void | ) |
| shaderparam_t blend |
| shaderparam_t colora |
| shaderparam_t colorb |
| shaderparam_t fog |
| shaderparam_t matrix |
| shaderparam_t palette |
| int program |
| shaderparam_t spritea |
| shaderparam_t spriteb |
| shaderparam_t uvab |
| shaderparam_t vertexa |
| shaderparam_t vertexb |