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glsl_screen.c File Reference

Macros

#define NH_DEFINE
 

Functions

tex_tglsl_SCR_CaptureBGR (void)
 
tex_tglsl_SCR_ScreenShot (int width, int height)
 
void glsl_SCR_ScreenShot_f (void)
 
void glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
 

Variables

void(* R_DrawSpriteModel )(struct entity_s *ent)
 

Macro Definition Documentation

#define NH_DEFINE

Function Documentation

tex_t* glsl_SCR_CaptureBGR ( void  )
tex_t* glsl_SCR_ScreenShot ( int  width,
int  height 
)
void glsl_SCR_ScreenShot_f ( void  )
void glsl_SCR_UpdateScreen ( double  realtime,
SCR_Func  scr_3dfunc,
SCR_Func scr_funcs 
)

Variable Documentation

void(* R_DrawSpriteModel)(struct entity_s *ent)