Macros | |
#define | MAX_IQM_BONES 80 |
#define | MAX_IQM_LIGHTS 8 |
#define | NH_DEFINE |
Functions | |
void | glsl_R_DrawIQM (void) |
void | glsl_R_InitIQM (void) |
void | glsl_R_IQMBegin (void) |
void | glsl_R_IQMEnd (void) |
#define MAX_IQM_BONES 80 |
#define MAX_IQM_LIGHTS 8 |
#define NH_DEFINE |
void glsl_R_DrawIQM | ( | void | ) |
void glsl_R_InitIQM | ( | void | ) |
void glsl_R_IQMBegin | ( | void | ) |
void glsl_R_IQMEnd | ( | void | ) |
shaderparam_t ambient |
shaderparam_t bonemats |
shaderparam_t fog |
lightpar_t lights[MAX_IQM_LIGHTS] |
shaderparam_t mvp_matrix |
shaderparam_t norm_matrix |
shaderparam_t normalmap |
int program |
shaderparam_t texcoord |
shaderparam_t texture |
shaderparam_t vbones |
shaderparam_t vcolor |
shaderparam_t vnormal |
shaderparam_t vposition |
shaderparam_t vtangent |
shaderparam_t vweights |