Macros | |
#define | NH_DEFINE |
Functions | |
float * | glsl_Fog_GetColor (void) |
float | glsl_Fog_GetDensity (void) |
void | glsl_Fog_Init (void) |
void | glsl_Fog_ParseWorldspawn (plitem_t *worldspawn) |
void | glsl_Fog_Update (float density, float red, float green, float blue, float time) |
#define NH_DEFINE |
float* glsl_Fog_GetColor | ( | void | ) |
float glsl_Fog_GetDensity | ( | void | ) |
void glsl_Fog_Init | ( | void | ) |
void glsl_Fog_ParseWorldspawn | ( | plitem_t * | worldspawn | ) |
void glsl_Fog_Update | ( | float | density, |
float | red, | ||
float | green, | ||
float | blue, | ||
float | time | ||
) |