| pr_int_t absmax |
| pr_int_t absmin |
| pr_int_t aiment |
| pr_int_t air_finished |
| pr_int_t alpha |
| pr_int_t ammo_cells |
| pr_int_t ammo_nails |
| pr_int_t ammo_rockets |
| pr_int_t ammo_shells |
| pr_int_t angles |
| pr_int_t armortype |
| pr_int_t armorvalue |
| pr_int_t avelocity |
| pr_int_t basevelocity |
| pr_int_t blocked |
| pr_int_t button0 |
| pr_int_t button1 |
| pr_int_t button2 |
| pr_int_t chain |
| pr_int_t classname |
| pr_int_t colormap |
| pr_int_t colormod |
| pr_int_t currentammo |
| pr_int_t deadflag |
| pr_int_t dmg |
| pr_int_t dmg_inflictor |
| pr_int_t dmg_save |
| pr_int_t dmg_take |
| pr_int_t dmgtime |
| pr_int_t drawPercent |
| pr_int_t effects |
| pr_int_t enemy |
| pr_int_t fixangle |
| pr_int_t flags |
| pr_int_t frags |
| pr_int_t frame |
| pr_int_t glow_color |
| pr_int_t glow_size |
| pr_int_t goalentity |
| pr_int_t gravity |
| pr_int_t groundentity |
| pr_int_t health |
| pr_int_t ideal_yaw |
| pr_int_t idealpitch |
| pr_int_t impulse |
| pr_int_t items |
| pr_int_t items2 |
| pr_int_t lastruntime |
| pr_int_t light_level |
| pr_int_t ltime |
| pr_int_t mass |
| pr_int_t max_health |
| pr_int_t maxs |
| pr_int_t maxspeed |
| pr_int_t message |
| pr_int_t mins |
| pr_int_t model |
| pr_int_t modelindex |
| pr_int_t movedir |
| pr_int_t movetype |
| pr_int_t netname |
| pr_int_t nextthink |
| pr_int_t noise |
| pr_int_t noise1 |
| pr_int_t noise2 |
| pr_int_t noise3 |
| pr_int_t oldorigin |
| pr_int_t origin |
| pr_int_t owner |
| pr_int_t pain_finished |
| pr_int_t pitch_speed |
| pr_int_t punchangle |
| pr_int_t radsuit_finished |
| pr_int_t rotated_bbox |
| pr_int_t scale |
| pr_int_t size |
| pr_int_t skin |
| pr_int_t solid |
| pr_int_t sounds |
| pr_int_t spawnflags |
| pr_int_t speed |
| pr_int_t takedamage |
| pr_int_t target |
| pr_int_t targetname |
| pr_int_t team |
| pr_int_t team_str |
| pr_int_t teleport_time |
| pr_int_t think |
| pr_int_t touch |
| pr_int_t use |
| pr_int_t v_angle |
| pr_int_t velocity |
| pr_int_t view_ofs |
| pr_int_t waterlevel |
| pr_int_t watertype |
| pr_int_t weapon |
| pr_int_t weaponframe |
| pr_int_t weaponmodel |
| pr_int_t yaw_speed |