Macros | |
#define | B_ALPHA (1<<2) |
#define | B_LARGEFRAME (1<<1) |
#define | B_LARGEMODEL (1<<0) |
#define | clc_bad 0 |
#define | clc_disconnect 2 |
#define | clc_move 3 |
#define | clc_nop 1 |
#define | clc_stringcmd 4 |
#define | DEFAULT_SOUND_PACKET_ATTENUATION 1.0 |
#define | DEFAULT_SOUND_PACKET_VOLUME 255 |
#define | DEFAULT_VIEWHEIGHT 22 |
#define | ENTALPHA_DECODE(a) (((a)==ENTALPHA_DEFAULT)?1.0f:((float)(a)-1)/(254)) |
#define | ENTALPHA_DEFAULT 0 |
#define | ENTALPHA_ENCODE(a) (((a)==0)?ENTALPHA_DEFAULT:RINT(bound(1,(a)*254.0f+1,255))) |
#define | ENTALPHA_ONE 255 |
#define | ENTALPHA_TOSAVE(a) (((a)==ENTALPHA_DEFAULT)?0.0f:(((a)==ENTALPHA_ZERO)?-1.0f:((float)(a)-1)/(254))) |
#define | ENTALPHA_ZERO 1 |
#define | GAME_COOP 0 |
#define | GAME_DEATHMATCH 1 |
#define | MAX_CLIENTS 16 |
#define | PROTOCOL_FITZQUAKE 666 |
#define | PROTOCOL_NETQUAKE 15 |
#define | SND_ATTENUATION (1<<1) |
#define | SND_LARGEENTITY (1<<3) |
#define | SND_LARGESOUND (1<<4) |
#define | SND_LOOPING (1<<2) |
#define | SND_VOLUME (1<<0) |
#define | SU_AMMO2 (1<<18) |
#define | SU_ARMOR (1<<13) |
#define | SU_ARMOR2 (1<<17) |
#define | SU_CELLS2 (1<<22) |
#define | SU_EXTEND1 (1<<15) |
#define | SU_EXTEND2 (1<<23) |
#define | SU_EXTEND3 (1<<31) |
#define | SU_IDEALPITCH (1<<1) |
#define | SU_INWATER (1<<11) |
#define | SU_ITEMS (1<<9) |
#define | SU_NAILS2 (1<<20) |
#define | SU_ONGROUND (1<<10) |
#define | SU_PUNCH1 (1<<2) |
#define | SU_PUNCH2 (1<<3) |
#define | SU_PUNCH3 (1<<4) |
#define | SU_ROCKETS2 (1<<21) |
#define | SU_SHELLS2 (1<<19) |
#define | SU_UNUSED26 (1<<26) |
#define | SU_UNUSED27 (1<<27) |
#define | SU_UNUSED28 (1<<28) |
#define | SU_UNUSED29 (1<<29) |
#define | SU_UNUSED30 (1<<30) |
#define | SU_UNUSED8 (1<<8) |
#define | SU_VELOCITY1 (1<<5) |
#define | SU_VELOCITY2 (1<<6) |
#define | SU_VELOCITY3 (1<<7) |
#define | SU_VIEWHEIGHT (1<<0) |
#define | SU_WEAPON (1<<14) |
#define | SU_WEAPON2 (1<<16) |
#define | SU_WEAPONALPHA (1<<25) |
#define | SU_WEAPONFRAME (1<<12) |
#define | SU_WEAPONFRAME2 (1<<24) |
#define | svc_bad 0 |
#define | svc_bf 40 |
#define | svc_cdtrack 32 |
#define | svc_centerprint 26 |
#define | svc_clientdata 15 |
#define | svc_cutscene 34 |
#define | svc_damage 19 |
#define | svc_disconnect 2 |
#define | svc_finale 31 |
#define | svc_fog 41 |
#define | svc_foundsecret 28 |
#define | svc_intermission 30 |
#define | svc_killedmonster 27 |
#define | svc_lightstyle 12 |
#define | svc_nop 1 |
#define | svc_particle 18 |
#define | svc_print 8 |
#define | svc_sellscreen 33 |
#define | svc_serverinfo 11 |
#define | svc_setangle 10 |
#define | svc_setpause 24 |
#define | svc_setview 5 |
#define | svc_signonnum 25 |
#define | svc_skybox 37 |
#define | svc_sound 6 |
#define | svc_spawnbaseline 22 |
#define | svc_spawnbaseline2 42 |
#define | svc_spawnstatic 20 |
#define | svc_spawnstatic2 43 |
#define | svc_spawnstaticsound 29 |
#define | svc_spawnstaticsound2 44 |
#define | svc_stopsound 16 |
#define | svc_stufftext 9 |
#define | svc_temp_entity 23 |
#define | svc_time 7 |
#define | svc_updatecolors 17 |
#define | svc_updatefrags 14 |
#define | svc_updatename 13 |
#define | svc_updatestat 3 |
#define | svc_version 4 |
#define | TE_BEAM 13 |
#define | TE_EXPLOSION 3 |
#define | TE_EXPLOSION2 12 |
#define | TE_EXPLOSION3 16 |
#define | TE_GUNSHOT 2 |
#define | TE_KNIGHTSPIKE 8 |
#define | TE_LAVASPLASH 10 |
#define | TE_LIGHTNING1 5 |
#define | TE_LIGHTNING2 6 |
#define | TE_LIGHTNING3 9 |
#define | TE_LIGHTNING4NEH 17 |
#define | TE_SPIKE 0 |
#define | TE_SUPERSPIKE 1 |
#define | TE_TAREXPLOSION 4 |
#define | TE_TELEPORT 11 |
#define | TE_WIZSPIKE 7 |
#define | U_ALPHA (1<<16) |
#define | U_ANGLE1 (1<<8) |
#define | U_ANGLE2 (1<<4) |
#define | U_ANGLE3 (1<<9) |
#define | U_COLORMAP (1<<11) |
#define | U_EFFECTS (1<<13) |
#define | U_EXTEND1 (1<<15) |
#define | U_EXTEND2 (1<<23) |
#define | U_FRAME (1<<6) |
#define | U_FRAME2 (1<<17) |
#define | U_LERPFINISH (1<<19) |
#define | U_LONGENTITY (1<<14) |
#define | U_MODEL (1<<10) |
#define | U_MODEL2 (1<<18) |
#define | U_MOREBITS (1<<0) |
#define | U_ORIGIN1 (1<<1) |
#define | U_ORIGIN2 (1<<2) |
#define | U_ORIGIN3 (1<<3) |
#define | U_SIGNAL (1<<7) |
#define | U_SKIN (1<<12) |
#define | U_STEP (1<<5) |
#define | U_UNUSED20 (1<<20) |
#define | U_UNUSED21 (1<<21) |
#define | U_UNUSED22 (1<<22) |
#define B_ALPHA (1<<2) |
#define B_LARGEFRAME (1<<1) |
#define B_LARGEMODEL (1<<0) |
#define clc_bad 0 |
#define clc_disconnect 2 |
#define clc_move 3 |
#define clc_nop 1 |
#define clc_stringcmd 4 |
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 |
#define DEFAULT_SOUND_PACKET_VOLUME 255 |
#define DEFAULT_VIEWHEIGHT 22 |
#define ENTALPHA_DECODE | ( | a | ) | (((a)==ENTALPHA_DEFAULT)?1.0f:((float)(a)-1)/(254)) |
#define ENTALPHA_DEFAULT 0 |
#define ENTALPHA_ENCODE | ( | a | ) | (((a)==0)?ENTALPHA_DEFAULT:RINT(bound(1,(a)*254.0f+1,255))) |
#define ENTALPHA_ONE 255 |
#define ENTALPHA_TOSAVE | ( | a | ) | (((a)==ENTALPHA_DEFAULT)?0.0f:(((a)==ENTALPHA_ZERO)?-1.0f:((float)(a)-1)/(254))) |
#define ENTALPHA_ZERO 1 |
#define GAME_COOP 0 |
#define GAME_DEATHMATCH 1 |
#define MAX_CLIENTS 16 |
#define PROTOCOL_FITZQUAKE 666 |
#define PROTOCOL_NETQUAKE 15 |
#define SND_ATTENUATION (1<<1) |
#define SND_LARGEENTITY (1<<3) |
#define SND_LARGESOUND (1<<4) |
#define SND_LOOPING (1<<2) |
#define SND_VOLUME (1<<0) |
#define SU_AMMO2 (1<<18) |
#define SU_ARMOR (1<<13) |
#define SU_ARMOR2 (1<<17) |
#define SU_CELLS2 (1<<22) |
#define SU_EXTEND1 (1<<15) |
#define SU_EXTEND2 (1<<23) |
#define SU_EXTEND3 (1<<31) |
#define SU_IDEALPITCH (1<<1) |
#define SU_INWATER (1<<11) |
#define SU_ITEMS (1<<9) |
#define SU_NAILS2 (1<<20) |
#define SU_ONGROUND (1<<10) |
#define SU_PUNCH1 (1<<2) |
#define SU_PUNCH2 (1<<3) |
#define SU_PUNCH3 (1<<4) |
#define SU_ROCKETS2 (1<<21) |
#define SU_SHELLS2 (1<<19) |
#define SU_UNUSED26 (1<<26) |
#define SU_UNUSED27 (1<<27) |
#define SU_UNUSED28 (1<<28) |
#define SU_UNUSED29 (1<<29) |
#define SU_UNUSED30 (1<<30) |
#define SU_UNUSED8 (1<<8) |
#define SU_VELOCITY1 (1<<5) |
#define SU_VELOCITY2 (1<<6) |
#define SU_VELOCITY3 (1<<7) |
#define SU_VIEWHEIGHT (1<<0) |
#define SU_WEAPON (1<<14) |
#define SU_WEAPON2 (1<<16) |
#define SU_WEAPONALPHA (1<<25) |
#define SU_WEAPONFRAME (1<<12) |
#define SU_WEAPONFRAME2 (1<<24) |
#define svc_bad 0 |
#define svc_bf 40 |
#define svc_cdtrack 32 |
#define svc_centerprint 26 |
#define svc_clientdata 15 |
#define svc_cutscene 34 |
#define svc_damage 19 |
#define svc_disconnect 2 |
#define svc_finale 31 |
#define svc_fog 41 |
#define svc_foundsecret 28 |
#define svc_intermission 30 |
#define svc_killedmonster 27 |
#define svc_lightstyle 12 |
#define svc_nop 1 |
#define svc_particle 18 |
#define svc_print 8 |
#define svc_sellscreen 33 |
#define svc_serverinfo 11 |
#define svc_setangle 10 |
#define svc_setpause 24 |
#define svc_setview 5 |
#define svc_signonnum 25 |
#define svc_skybox 37 |
#define svc_sound 6 |
#define svc_spawnbaseline 22 |
#define svc_spawnbaseline2 42 |
#define svc_spawnstatic 20 |
#define svc_spawnstatic2 43 |
#define svc_spawnstaticsound 29 |
#define svc_spawnstaticsound2 44 |
#define svc_stopsound 16 |
#define svc_stufftext 9 |
#define svc_temp_entity 23 |
#define svc_time 7 |
#define svc_updatecolors 17 |
#define svc_updatefrags 14 |
#define svc_updatename 13 |
#define svc_updatestat 3 |
#define svc_version 4 |
#define TE_BEAM 13 |
#define TE_EXPLOSION 3 |
#define TE_EXPLOSION2 12 |
#define TE_EXPLOSION3 16 |
#define TE_GUNSHOT 2 |
#define TE_KNIGHTSPIKE 8 |
#define TE_LAVASPLASH 10 |
#define TE_LIGHTNING1 5 |
#define TE_LIGHTNING2 6 |
#define TE_LIGHTNING3 9 |
#define TE_LIGHTNING4NEH 17 |
#define TE_SPIKE 0 |
#define TE_SUPERSPIKE 1 |
#define TE_TAREXPLOSION 4 |
#define TE_TELEPORT 11 |
#define TE_WIZSPIKE 7 |
#define U_ALPHA (1<<16) |
#define U_ANGLE1 (1<<8) |
#define U_ANGLE2 (1<<4) |
#define U_ANGLE3 (1<<9) |
#define U_COLORMAP (1<<11) |
#define U_EFFECTS (1<<13) |
#define U_EXTEND1 (1<<15) |
#define U_EXTEND2 (1<<23) |
#define U_FRAME (1<<6) |
#define U_FRAME2 (1<<17) |
#define U_LERPFINISH (1<<19) |
#define U_LONGENTITY (1<<14) |
#define U_MODEL (1<<10) |
#define U_MODEL2 (1<<18) |
#define U_MOREBITS (1<<0) |
#define U_ORIGIN1 (1<<1) |
#define U_ORIGIN2 (1<<2) |
#define U_ORIGIN3 (1<<3) |
#define U_SIGNAL (1<<7) |
#define U_SKIN (1<<12) |
#define U_STEP (1<<5) |
#define U_UNUSED20 (1<<20) |
#define U_UNUSED21 (1<<21) |
#define U_UNUSED22 (1<<22) |