#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALWAYS 0x0207 |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_BACK 0x0405 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BYTE 0x1400 |
#define GL_CCW 0x0901 |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CW 0x0900 |
#define GL_DECR 0x1E03 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPTH_ATTACHMENT 0x8D00 |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DITHER 0x0BD0 |
#define GL_DONT_CARE 0x1100 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_COLOR 0x0306 |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_EQUAL 0x0202 |
#define GL_ES_VERSION_2_0 1 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FIXED 0x140C |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAMEBUFFER 0x8D40 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GEQUAL 0x0206 |
#define GL_GREATER 0x0204 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_HIGH_FLOAT 0x8DF2 |
#define GL_HIGH_INT 0x8DF5 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
#define GL_INCR 0x1E02 |
#define GL_INCR_WRAP 0x8507 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INT 0x1404 |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVERT 0x150A |
#define GL_KEEP 0x1E00 |
#define GL_LEQUAL 0x0203 |
#define GL_LESS 0x0201 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINES 0x0001 |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LOW_FLOAT 0x8DF0 |
#define GL_LOW_INT 0x8DF3 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_VARYING_VECTORS 0x8DFC |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MEDIUM_FLOAT 0x8DF1 |
#define GL_MEDIUM_INT 0x8DF4 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEVER 0x0200 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NONE 0 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
#define GL_ONE 1 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_RED_BITS 0x0D52 |
#define GL_RENDERBUFFER 0x8D41 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_RGB 0x1907 |
#define GL_RGB565 0x8D62 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGBA 0x1908 |
#define GL_RGBA4 0x8056 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLES 0x80A9 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
#define GL_SHADER_COMPILER 0x8DFA |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHORT 0x1402 |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_COLOR 0x0300 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STENCIL_ATTACHMENT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLES 0x0004 |
#define GL_TRUE 1 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_ZERO 0 |