--- its_demo_v1_1_readme.txt.orig 2013-01-06 11:29:56.667686561 +0900 +++ its_demo_v1_1_readme.txt 2013-01-06 11:50:58.611645094 +0900 @@ -46,8 +46,8 @@ Qme 3.0 / 3.1 by Rene Post (mostly for static models) AdQuedit 1.3 by Hicks Goldrush (used for sprites) -engine: This demo has been designed and tested to *ONLY* work - with the following engines: +engine: This demo has been designed and tested to work with + *ONLY* the following engines: FitzQuake 0.85 (http://www.celephais.net/fitzquake/) Mark V (http://www.celephais.net/board/view_thread.php?id=60831) @@ -85,13 +85,13 @@ * Five shadow hint books added, scattered through bonus maps * All books stay open when touch by the player and particle effect is updated when read * Skill runes changed to easily show which is active, new particle effect -* Nightmare mode removed from rune pillars, console only at the moment +* Nightmare mode removed from rune pillars, currently only via the console * Stealth Alcoves no longer work if stealth mode is disabled (setup wrong) * All slime areas have acid burning ambience to better hint at danger * Added footsteps to all monsters/players (off by default) * Added option to change texture filter mode (pixel mode on by default) * Added more AI route notes to bonus maps and fixed a couple of errors -* Spike and Electric traps do 4x damage to monsters only +* Spike and Electric traps do 4x damage only to monsters * Backpacks are properly removed by the amulet if they drop * Wizard can be setup properly as a turret (no longer moves around) * Range enemies will always fire at range targets first before getting close @@ -114,7 +114,7 @@ ----------------- * Learn to use the walk ability of quake (+run to toggle the feature) * Complete the tutorial section of the start map, it was designed to help -* Use the axe (from behind only) to strike the killing blow +* Use the axe (only from behind) to strike the killing blow * Remember to use the eye above all enemies to judge wakeup distance * The eye works as follows; green = go, yellow = caution, red = danger! * Do not stay close to the AI when the stealth eye turns red (timer) @@ -132,14 +132,14 @@ * Enemies will turn around if you stand behind them for too long (timer) * There is an endless supply of distraction bolts, use them! * Try to avoid direct fights with enemies, they do huge amounts of damage -* Hitting enemies with distraction bolts only does 1 point of damage +* Hitting enemies with distraction bolts does only 1 point of damage * Hitting enemies with the axe still does 20 points of damage -* Enemies can only be distracted if stationary, patrols are not affected +* Enemies can be distracted only if stationary, patrols are not affected * Use distraction bolts to turn enemies around (they will turn back - timer) * Hit enemies from behind with distraction bolts to make them investigate * Duck behind cover if firing a bolt in the face of an enemy * Be careful attacking enemies if another enemy can see what you are doing -* The stealth axe only does a maximum of 350 damage to enemies health +* The stealth axe does a maximum of only 350 damage to enemies health * Enemies with large amount of health need to be poisoned first * Weaken enemies with poison and then attack with the axe to kill them * Poison bolts are a limited supply, use them wisely and look for more @@ -159,7 +159,7 @@ * To change skill level touch the rune pillars at the beginning * All encounters in the map are dynamically created based on skill level * The skill level can be changed at anytime from the console by typing 'skill' -* Nightmare skill level is only available via the console for the moment +* Nightmare skill level is available only via the console for the moment * Monster counts will vary because of the dynamic skill system * Secret count does not vary, too confusing otherwise * Contains a tutorial section for stealth training (underneath sword room) @@ -182,7 +182,7 @@ * To start the map from the console type 'map s1m1' or 'map s1m2' * Easy/Normal/Hard Skill levels are fully supported (unique setup) * To change skill level touch the rune pillars at the beginning of the map -* Nightmare skill level is only available via the console for the moment +* Nightmare skill level is available only via the console for the moment * All encounters in the map are dynamically created based on skill level * The skill level can be changed at anytime from the console by typing 'skill' * Monster counts will vary because of the dynamic skill system @@ -212,7 +212,7 @@ Impulse 247 - Toggle texture filtering on/off Impulse 249 - Toggle footsteps on/off -AI Testing (dev mode only) +AI Testing (only in dev mode) Impulse 200 - drops a ghost marker Impulse 201 - drops a volume marker Impulse 205 - Find nearest node to ghostmarker