OVERVIEW:
A qtv proxy connects to the server. The proxy may have spectating clients and other even other proxies connecting to it. The proxies can chain to any depth as an upstream proxy will pass on its information to any downstream proxies. With just a few levels of proxies, it should be possible to have very large spectator groups.
STATUS:
qw-server supports up to two qtv proxy connections: the idea being there will be only one, with the second in case the proxy drops off and needs to reconnect before the timeout. The qw-server sends a modified mvd stream to the qtv proxy. The mvd stream is modified for both easy manipulation by the qtv server, and more importantly, to be packet-loss tolerant (QF uses mvd over udp).
Currently, the qtv proxy can connect to any number of servers (if you use more than one or two, I hope you have a beefy system/connection). Use sv_new <name> [address]
to connect to a server. address
is optional if name
is a resolvable internet address, otherwise name
can be a simple "nick-name" while address
is the resolvable address of the quakeworld server. sv_list
lists the current servers and sv_del <name>
(name
is the same as used in sv_new
and as shown by sv_list
) is used to disconnect from and remove a server.
The proxy supports any number of connecting clients. Connecting clients use cmd list
to get a list of available servers and cmd connect [SERVERNAME]
to finalize the connection to a server. Clients can use cmd disconnect
to "leave" a server in order to "connect" to a different one without disconnecting from the proxy.
The proxy and connected clients ride over a server map change.
TODO: